"The Favored have caught on faster than I thought. I was prepared to spend a season on teleportation, but they're already able to make portals. I'm always surprised how versed these Tortuns are in the advanced magicks." - H'aliel, Priest of K'thir

Tortun Portalmage
Stats Basic Info

Damage: 6
Speed: 5
Range: 1
Defense: 3
Hit Points: 50
Nora Cost: 66

Faction: Forglar Swamp
K'thir Forest
Race: Tortun
Class: Priest
Class: Wizard
Size: 1x1
Expansion: Maljaran War
Artist: James Ryman

Abilities Upgrade set 1 Upgrade set 2

Charged Summon Tortalleon
Easy Target
Tortun Shell

Deploy Charged 1
Deploy Charged 2

Tortun's Trade
Charged Portal
Charged Heal

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A pure support unit, lacking a basic attack or any way to directly cuase damage.  The portalmage is a staple of the Tortun theme for many.  Shortly after being deployed it can accumulate enough charges to summon it's first Tortalleon Pygmy: a summon that can often pay for the portalmage itself.  He can summon one every 5 rounds (10 turns), which can be incredible amount of tough meat for you to hurl at your enemy.  Meanwhile, the Portalmage can heal your other tortuns 10HP per round to help to sustain your other champions.

The two main downsides of portalmage are the delay between his deployment & summoning, and his low speed that can delay early game in some maps.  The ease at which he can be killed by ranged champions (because of Easy Target) can also be a problem against without propper planning.

Recommended upgrades: charged heal and deploy charged 2

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