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Stats

Core:

Nora Cost: 69

Damage: 18

Speed: 5

Range: 1

Defense: 3

Hit Points: 59

Abilities:

Accrue

Amphibious

Attack - Physical

Combo Attack: Devastate

Independent

Ponderous

Rend 1

Tortun's Trade

Turtle

Unstoppable

Upgrades:

Rend 2

Rend 3

Enrage 1

Enrage 2

History

Tortalleon Pygmy was released with Pace instead of Accrue. He remained in that form for only a few days.

Analysis

Recommended Build: Rend 2/Rend 3

Rating: *****

Pygmies are good when your opponent is bad. While the pygmy has reasonable speed when it comes to getting into combat, it is perpetually AP starved once it gets into battle. Though its single hits deal impressive damage (with rend added on as well) it will get very few in without the help of supporting equipment. If an enemy champ ends its turn next to Mr Tuttles when he has 4 stored AP, find a way to give him the additional AP needed to get a second attack. If you do so, that champion is dead.

His combo attack is by far the strongest in the game. Creating situations in which he gets more than his usual AP max (Bonesplitter Maul, Warleader, Transfusion, and Draconic Benediction) makes him an anti-superchamp. In KF/FS, always store 4 AP on turns when he does not attack (6 with accrue) whenever possible. Then, use Undertow to bring an enemy champion into his autokill range. While it is typically only worth running one in Tortun/SL, you definitely want to run two in KF/FS

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