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The Stitched Blackguard is a fairly poor melee champ for the nora cost. His damage output isn't bad since it has both multiattack, chill and potentially sunder, but at 43hp and 1 defense, he won't last long enough to do much damage. In fact, the deployed version is probably not worth including in any BG, even a full stitched one. However, the blackguard is useful as a reconstructed stitched, since it provides immediate offensive potential, often in the middle of a font fight.
 
The Stitched Blackguard is a fairly poor melee champ for the nora cost. His damage output isn't bad since it has both multiattack, chill and potentially sunder, but at 43hp and 1 defense, he won't last long enough to do much damage. In fact, the deployed version is probably not worth including in any BG, even a full stitched one. However, the blackguard is useful as a reconstructed stitched, since it provides immediate offensive potential, often in the middle of a font fight.
   
If you de decide to play a deployed version, I'd recommend upgrading Sunder and Hinder Movement.
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If you do decide to play a deployed version, I'd recommend upgrading Sunder and Hinder Movement.
 
[[Category:Runes]]
 
[[Category:Runes]]
 
[[Category:Forsaken Wastes Champion]]
 
[[Category:Forsaken Wastes Champion]]

Revision as of 04:47, 12 August 2010



Faction : Forsaken Wastes/Underdepths
Rune Type : Uncommon
Expansion : Maljaran Frontier
Artist : Matt Dixon
Size : 1x1
Race(es) : Stitched
Class(es) : Warrior
Range : 1 - 1
Defense : 1
Speed : 6
Damage : 10
Hitpoints : 43
Nora Cost : 64



Preset Abilities
Multiattack [Rank: 1]
This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP. AP : 0 Cooldown : 0
Attack - Frost [Rank: 0]
This unit makes a Frost attack at its Range. This is a basic attack. AP : 0 Cooldown : 0
Chill [Rank: 1]
When this champion successfully damages a champion with a basic attack, that unit becomes Chilled 3. AP : 0 Cooldown : 0
Stitched [Rank: 0]
When this champion is destroyed, a Stitched Remains relic is spawned in the location this champion occupied. This champion cannot be swarmed. AP : 0 Cooldown : 0
Meld - Stitched Merged [Rank: 0]
The Stitched Hexer, Blackguard and Dreameater combine into a Stitched Merged with full HP. To use this ability, you must have each of those units together in a formation that makes up the base of a large unit, with one empty space. AP : 3 Cooldown : 1
Independent [Rank: 0]
This champion receives a split bonus instead of a full faction bonus. Split bonuses still apply as normal. AP : 0 Cooldown : 1
Optional Abilities
Cripple [Rank: 0]
When this champion successfully damages a champion with a basic attack, that champion becomes Crippled (This champion's DEF is reduced by 1 per round). AP : 0 Cooldown : 0
Sunder [Rank: 0]
When this champion makes a successful basic attack, the target gets -2 DEF for 3 turns. AP : 0 Cooldown : 0
Hinder Movement [Rank: 0]
This unit makes an attack against a champion within 4 spaces. If successful, that unit becomes Slowed 2 (This champion has -2 SPD) and takes 50% damage. AP : 0 Cooldown : 1
Assault [Rank: 0]
This unit makes its base attack at no AP cost on any unit that attempts to disengage from it. Spells and abilities that relocate another unit do not trigger Assault.



Analysis:

The Stitched Blackguard is a fairly poor melee champ for the nora cost. His damage output isn't bad since it has both multiattack, chill and potentially sunder, but at 43hp and 1 defense, he won't last long enough to do much damage. In fact, the deployed version is probably not worth including in any BG, even a full stitched one. However, the blackguard is useful as a reconstructed stitched, since it provides immediate offensive potential, often in the middle of a font fight.

If you do decide to play a deployed version, I'd recommend upgrading Sunder and Hinder Movement.