"She is the Matriarch. Don't you understand...of course you don't, you haven't seen what I've seen...You will never understand. She has created worlds." - Ramblings of Magnus Hahndor

Matriarch Sarinda
Stats Basic Info

Damage: 11
Speed: 6
Range: 5-6
Defense: 1
Hit Points: 42
Nora Cost: 77

Faction: Forsaken Wastes
Race: Stitched
Class: Witch
Size: 1x1
Expansion: Heroes of Maljara
Artist: Matt Dixon

Abilities Upgrade set 1 Upgrade set 2

Attack: Psychic
Death Harvest
Split Hero

Supercharged 1

Reconstruct: Magician
Reconstruct: Blackguard

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Pages which mention Matriarch Sarinda

This champion is one of the most crucial in most stitched battlegroups. There are so many important aspects of this versatile champion that I have split them up below.

Nora Generation - Matriarch Sarinda has Death Harvest, is the second champion in the game to have this ability, it is invaluable to stitched and allows you to be comfortable even when a font behind (this is due to reconstructed champions counting as real champions for all purposes). This is amplified due to her very low nora cost (59, but see below on the summoning section).

Superchamp Counter - As stitched mostly rely on many small attacks; 'superchampions' can be a huge problem. Matriarch Sarinda's unique ablility: Eradicate allows for easy, loss of life damage to deal with a problematic champion. This aspect of Sarinda is increased further when she is coupled with her recommended equipment Murder, allowing her to gain a charge at each attack and also to benefit from the ability strike.

De/Recontruction - With both deconstruction base and Reconstruct: Magician on the upgrades, this champion can serve both these roles in a stitched battlegroup.

Summoning - Here we come to both the greatest hindrance/boon that this champion has. Death Toll. This ability makes Sarinda destroy the closest friendly champion to it when summoned. This has some obvious disadvantages, making her more difficult to summon. However, it can also be an advantage - when summoned next to a stitchling, you can create a stitched remains and, thus, next turn a magician.

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