(Previously AP: 3, Cooldown: 0)
First Aid 1Augment
Target adjacent, friendly champion gains 3 HP.
First Aid 2Augment
Target adjacent, friendly champion gains 4 HP.
First Aid 3 Augment
Target adjacent, friendly champion gains 5 HP.
In spite of its description, First Aid can be used on the champion activating the ability. In many cases, First Aid thus adds to the survivability of the champion itself.
First Aid was introduced as a way to heal multiple champions in one turn, due to its unusual 0 cooldown. However, it was removed and replaced with other healing abilities in order to remove the number of similar abilities in the game.