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Cone abilities are particularly good for damaging more than one champion at a time, as long as they are sufficiently close together, especially champions from [[Ironfist Stronghold]], as [[Area of Effect]] spells get reduced by their [[Faction Bonus]]. |
Cone abilities are particularly good for damaging more than one champion at a time, as long as they are sufficiently close together, especially champions from [[Ironfist Stronghold]], as [[Area of Effect]] spells get reduced by their [[Faction Bonus]]. |
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β | Cone abilities are on the [[attack chain]] |
+ | Cone abilities are on the [[attack chain]] but do not count as attacks for most abilities (including [[Block]], [[Enrage]], [[Deflect]] and others). However, a cone hitting multiple targets will boost [[Fury]] and [[Violent]] for each hit. |
Cone abilities also ignore defense as well as [[Reflexes]] and [[Evasive]], which means they are inherently good for damaging champions with high defense or other survival abilities. |
Cone abilities also ignore defense as well as [[Reflexes]] and [[Evasive]], which means they are inherently good for damaging champions with high defense or other survival abilities. |