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Cone abilities are particularly good for damaging more than one champion at a time, as long as they are sufficiently close together, especially champions from [[Ironfist Stronghold]], as [[Area of Effect]] spells get reduced by their [[Faction Bonus]].
 
Cone abilities are particularly good for damaging more than one champion at a time, as long as they are sufficiently close together, especially champions from [[Ironfist Stronghold]], as [[Area of Effect]] spells get reduced by their [[Faction Bonus]].
   
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Cone abilities are on the [[attack chain]], usually costing 1 more AP than an attack, but do not count as attacks for most abilities (including [[Block]], [[Enrage]], [[Deflect]] and others). However, a cone hitting multiple targets will boost [[Fury]] and [[Violent]] for each hit.
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Cone abilities are on the [[attack chain]] but do not count as attacks for most abilities (including [[Block]], [[Enrage]], [[Deflect]] and others). However, a cone hitting multiple targets will boost [[Fury]] and [[Violent]] for each hit.
   
 
Cone abilities also ignore defense as well as [[Reflexes]] and [[Evasive]], which means they are inherently good for damaging champions with high defense or other survival abilities.
 
Cone abilities also ignore defense as well as [[Reflexes]] and [[Evasive]], which means they are inherently good for damaging champions with high defense or other survival abilities.
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